C# Class Drought.Graphics.Particles.ProjectileManager

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Méthodes publiques

Méthode Description
ProjectileManager ( ExplosionParticleSystem explosion, ExplosionSmokeParticleSystem explosionSmoke, ProjectileTrailParticleSystem projectileTrail ) : System.Collections.Generic
addProjectile ( MovableEntity org, MovableEntity tar ) : void
update ( GameTime gameTime ) : void

Method Details

ProjectileManager() public méthode

public ProjectileManager ( ExplosionParticleSystem explosion, ExplosionSmokeParticleSystem explosionSmoke, ProjectileTrailParticleSystem projectileTrail ) : System.Collections.Generic
explosion ExplosionParticleSystem
explosionSmoke ExplosionSmokeParticleSystem
projectileTrail ProjectileTrailParticleSystem
Résultat System.Collections.Generic

addProjectile() public méthode

public addProjectile ( MovableEntity org, MovableEntity tar ) : void
org Drought.Entity.MovableEntity
tar Drought.Entity.MovableEntity
Résultat void

update() public méthode

public update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void