C# 클래스 DodongosQuest.Terrain.Terrain

상속: ITerrain
파일 보기 프로젝트 열기: faintpixel/Roguelike

공개 메소드들

메소드 설명
AffectCreature ( ICreature creature ) : void
CanCreatureEnter ( ICreature creature ) : bool
Draw ( GameTime gameTime ) : void
DrawMiniMap ( GameTime gameTime, Vector2 position ) : void
Terrain ( string name, Microsoft.Xna.Framework.Graphics.Texture2D tileImage, bool obstructsLineOfSight, List allowedMovementTypes, Color miniMapColor, Vector2 worldIndex, World world ) : System
Update ( GameTime gameTime ) : void

메소드 상세

AffectCreature() 공개 메소드

public AffectCreature ( ICreature creature ) : void
creature ICreature
리턴 void

CanCreatureEnter() 공개 메소드

public CanCreatureEnter ( ICreature creature ) : bool
creature ICreature
리턴 bool

Draw() 공개 메소드

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

DrawMiniMap() 공개 메소드

public DrawMiniMap ( GameTime gameTime, Vector2 position ) : void
gameTime Microsoft.Xna.Framework.GameTime
position Vector2
리턴 void

Terrain() 공개 메소드

public Terrain ( string name, Microsoft.Xna.Framework.Graphics.Texture2D tileImage, bool obstructsLineOfSight, List allowedMovementTypes, Color miniMapColor, Vector2 worldIndex, World world ) : System
name string
tileImage Microsoft.Xna.Framework.Graphics.Texture2D
obstructsLineOfSight bool
allowedMovementTypes List
miniMapColor Color
worldIndex Vector2
world World
리턴 System

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void