Method | Description | |
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AffectCreature ( ICreature creature ) : void | ||
CanCreatureEnter ( ICreature creature ) : bool | ||
Draw ( |
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DrawMiniMap ( |
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Terrain ( string name, Microsoft.Xna.Framework.Graphics.Texture2D tileImage, bool obstructsLineOfSight, List |
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Update ( |
public AffectCreature ( ICreature creature ) : void | ||
creature | ICreature | |
return | void |
public CanCreatureEnter ( ICreature creature ) : bool | ||
creature | ICreature | |
return | bool |
public Draw ( |
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gameTime | ||
return | void |
public DrawMiniMap ( |
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gameTime | ||
position | Vector2 | |
return | void |
public Terrain ( string name, Microsoft.Xna.Framework.Graphics.Texture2D tileImage, bool obstructsLineOfSight, List |
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name | string | |
tileImage | Microsoft.Xna.Framework.Graphics.Texture2D | |
obstructsLineOfSight | bool | |
allowedMovementTypes | List |
|
miniMapColor | Color | |
worldIndex | Vector2 | |
world | World | |
return | System |
public Update ( |
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gameTime | ||
return | void |