메소드 | 설명 | |
---|---|---|
CreateUIElement ( ) : UIElement | ||
CycleTimerCompleted ( object state ) : void | ||
DisplayClosed ( ) : void | ||
DisplayOpened ( ) : void | ||
Initialise ( IEmulatedSystem system ) : void | ||
Interrupt ( int &additionalCycles ) : void | ||
Pulse ( ) : void | ||
Query ( uint &manufacturer, uint &hardwareType, ushort &revision ) : void | ||
Reset ( ) : void | ||
VectorDisplay ( IWorkspace workspace, |
메소드 | 설명 | |
---|---|---|
NextTestPatternVertex ( ) : void | ||
QueueNextTimer ( ) : void |
public CycleTimerCompleted ( object state ) : void | ||
state | object | |
리턴 | void |
public Initialise ( IEmulatedSystem system ) : void | ||
system | IEmulatedSystem | |
리턴 | void |
public Query ( uint &manufacturer, uint &hardwareType, ushort &revision ) : void | ||
manufacturer | uint | |
hardwareType | uint | |
revision | ushort | |
리턴 | void |
public VectorDisplay ( IWorkspace workspace, |
||
workspace | IWorkspace | |
buffer | ||
리턴 | System |