C# Class Devices.GenericVectorDisplay.VectorDisplay

Inheritance: IHardwareDevice, IDisplayContentProvider
Datei anzeigen Open project: kierenj/0x10c-DevKit Class Usage Examples

Public Methods

Method Description
CreateUIElement ( ) : UIElement
CycleTimerCompleted ( object state ) : void
DisplayClosed ( ) : void
DisplayOpened ( ) : void
Initialise ( IEmulatedSystem system ) : void
Interrupt ( int &additionalCycles ) : void
Pulse ( ) : void
Query ( uint &manufacturer, uint &hardwareType, ushort &revision ) : void
Reset ( ) : void
VectorDisplay ( IWorkspace workspace, FrameBuffer buffer ) : System

Private Methods

Method Description
NextTestPatternVertex ( ) : void
QueueNextTimer ( ) : void

Method Details

CreateUIElement() public method

public CreateUIElement ( ) : UIElement
return UIElement

CycleTimerCompleted() public method

public CycleTimerCompleted ( object state ) : void
state object
return void

DisplayClosed() public method

public DisplayClosed ( ) : void
return void

DisplayOpened() public method

public DisplayOpened ( ) : void
return void

Initialise() public method

public Initialise ( IEmulatedSystem system ) : void
system IEmulatedSystem
return void

Interrupt() public method

public Interrupt ( int &additionalCycles ) : void
additionalCycles int
return void

Pulse() public method

public Pulse ( ) : void
return void

Query() public method

public Query ( uint &manufacturer, uint &hardwareType, ushort &revision ) : void
manufacturer uint
hardwareType uint
revision ushort
return void

Reset() public method

public Reset ( ) : void
return void

VectorDisplay() public method

public VectorDisplay ( IWorkspace workspace, FrameBuffer buffer ) : System
workspace IWorkspace
buffer Devices.GenericVectorDisplay.ViewModel.FrameBuffer
return System