메소드 | 설명 | |
---|---|---|
BeginRendering ( ) : void | ||
D3D10Renderer ( SharpDX.Direct3D10.Device1 device3D ) : System | ||
Dispose ( ) : void | ||
EndRendering ( ) : void | ||
Render ( |
메소드 | 설명 | |
---|---|---|
GetShaderText ( byte pixelShaderTextBytes ) : string |
public D3D10Renderer ( SharpDX.Direct3D10.Device1 device3D ) : System | ||
device3D | SharpDX.Direct3D10.Device1 | |
리턴 | System |
public Render ( |
||
canvas | ||
device2D | Device2D | |
리턴 | void |