메소드 | 설명 | |
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DeleteEntity ( Entity entity ) : void | ||
GetActorEntity ( Tera.Game.EntityId entityId ) : Entity | ||
GetEntity ( Tera.Game.EntityId entityId ) : Entity | ||
Reset ( ) : void | ||
Update ( SkillResult skillResult ) : void | ||
UpdateCurrentBoss ( |
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UpdateEntities ( |
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UpdateEntities ( |
메소드 | 설명 | |
---|---|---|
DamageTracker ( ) : System | ||
InsertSkill ( Entity entityTarget, Entity entitySource, Entity petSource, SkillResult message ) : void | ||
IsValidSkill ( SkillResult message ) : bool |
public GetActorEntity ( Tera.Game.EntityId entityId ) : Entity | ||
entityId | Tera.Game.EntityId | |
리턴 | Entity |
public GetEntity ( Tera.Game.EntityId entityId ) : Entity | ||
entityId | Tera.Game.EntityId | |
리턴 | Entity |
public UpdateCurrentBoss ( |
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entity | ||
리턴 | void |
public UpdateEntities ( |
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npcOccupierResult | ||
time | long | |
리턴 | void |
public UpdateEntities ( |
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message | ||
리턴 | void |