메소드 | 설명 | |
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AddChallenge ( |
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AddFighter ( |
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BeginTurn ( |
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CanJoinBeforeStart ( |
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CheckDeath ( |
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CheckMovement ( |
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CheckSpell ( |
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CheckWeapon ( |
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Dispose ( ) : void |
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EndTurn ( |
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FightEnd ( ) : void |
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FightTeam ( int id, long leaderId, int alignment, int flagCell, |
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GetFighter ( long fighterId ) : |
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IsOptionLocked ( FightOptionTypeEnum toggle ) : bool |
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OptionLock ( FightOptionTypeEnum type ) : void |
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RemoveFighter ( |
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SendChallengeInfos ( ) : void |
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SendChallengeInfos ( |
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SendMapFightInfos ( |
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public AddChallenge ( |
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challenge | ||
리턴 | void |
public AddFighter ( |
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fighter | ||
리턴 | void |
public BeginTurn ( |
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fighter | ||
리턴 | void |
public CanJoinBeforeStart ( |
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character | ||
리턴 | bool |
public CheckDeath ( |
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fighter | ||
리턴 | void |
public CheckMovement ( |
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fighter | ||
beginCell | int | |
endCell | int | |
movementLength | int | |
리턴 | void |
public CheckSpell ( |
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fighter | ||
castInfos | ||
리턴 | void |
public CheckWeapon ( |
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fighter | ||
weapon | ItemTemplateDAO | |
리턴 | void |
public FightTeam ( int id, long leaderId, int alignment, int flagCell, |
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id | int | |
leaderId | long | |
alignment | int | |
flagCell | int | |
fight | ||
places | List |
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리턴 | System |
public GetFighter ( long fighterId ) : |
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fighterId | long | |
리턴 |
public IsOptionLocked ( FightOptionTypeEnum toggle ) : bool | ||
toggle | FightOptionTypeEnum | |
리턴 | bool |
public OptionLock ( FightOptionTypeEnum type ) : void | ||
type | FightOptionTypeEnum | |
리턴 | void |
public RemoveFighter ( |
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fighter | ||
리턴 | void |
public SendChallengeInfos ( |
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fighter | ||
리턴 | void |
public SendMapFightInfos ( |
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entity | ||
리턴 | void |