C# Class Codebreak.Service.World.Game.Fight.FightTeam

Inheritance: Codebreak.Service.World.Network.MessageDispatcher
Mostrar archivo Open project: hussein-aitlahcen/codebreak Class Usage Examples

Public Methods

Method Description
AddChallenge ( AbstractChallenge challenge ) : void

AddFighter ( AbstractFighter fighter ) : void

BeginTurn ( AbstractFighter fighter ) : void

CanJoinBeforeStart ( CharacterEntity character ) : bool

CheckDeath ( AbstractFighter fighter ) : void

CheckMovement ( AbstractFighter fighter, int beginCell, int endCell, int movementLength ) : void

CheckSpell ( AbstractFighter fighter, CastInfos castInfos ) : void

CheckWeapon ( AbstractFighter fighter, ItemTemplateDAO weapon ) : void

Dispose ( ) : void

EndTurn ( AbstractFighter fighter ) : void

FightEnd ( ) : void

FightTeam ( int id, long leaderId, int alignment, int flagCell, AbstractFight fight, List places ) : System

GetFighter ( long fighterId ) : AbstractFighter

IsOptionLocked ( FightOptionTypeEnum toggle ) : bool

OptionLock ( FightOptionTypeEnum type ) : void

RemoveFighter ( AbstractFighter fighter ) : void

SendChallengeInfos ( ) : void

SendChallengeInfos ( AbstractFighter fighter ) : void

SendMapFightInfos ( AbstractEntity entity ) : void

Method Details

AddChallenge() public method

public AddChallenge ( AbstractChallenge challenge ) : void
challenge Codebreak.Service.World.Game.Fight.Challenge.AbstractChallenge
return void

AddFighter() public method

public AddFighter ( AbstractFighter fighter ) : void
fighter AbstractFighter
return void

BeginTurn() public method

public BeginTurn ( AbstractFighter fighter ) : void
fighter AbstractFighter
return void

CanJoinBeforeStart() public method

public CanJoinBeforeStart ( CharacterEntity character ) : bool
character Codebreak.Service.World.Game.Entity.CharacterEntity
return bool

CheckDeath() public method

public CheckDeath ( AbstractFighter fighter ) : void
fighter AbstractFighter
return void

CheckMovement() public method

public CheckMovement ( AbstractFighter fighter, int beginCell, int endCell, int movementLength ) : void
fighter AbstractFighter
beginCell int
endCell int
movementLength int
return void

CheckSpell() public method

public CheckSpell ( AbstractFighter fighter, CastInfos castInfos ) : void
fighter AbstractFighter
castInfos Codebreak.Service.World.Game.Fight.Effect.CastInfos
return void

CheckWeapon() public method

public CheckWeapon ( AbstractFighter fighter, ItemTemplateDAO weapon ) : void
fighter AbstractFighter
weapon ItemTemplateDAO
return void

Dispose() public method

public Dispose ( ) : void
return void

EndTurn() public method

public EndTurn ( AbstractFighter fighter ) : void
fighter AbstractFighter
return void

FightEnd() public method

public FightEnd ( ) : void
return void

FightTeam() public method

public FightTeam ( int id, long leaderId, int alignment, int flagCell, AbstractFight fight, List places ) : System
id int
leaderId long
alignment int
flagCell int
fight AbstractFight
places List
return System

GetFighter() public method

public GetFighter ( long fighterId ) : AbstractFighter
fighterId long
return AbstractFighter

IsOptionLocked() public method

public IsOptionLocked ( FightOptionTypeEnum toggle ) : bool
toggle FightOptionTypeEnum
return bool

OptionLock() public method

public OptionLock ( FightOptionTypeEnum type ) : void
type FightOptionTypeEnum
return void

RemoveFighter() public method

public RemoveFighter ( AbstractFighter fighter ) : void
fighter AbstractFighter
return void

SendChallengeInfos() public method

public SendChallengeInfos ( ) : void
return void

SendChallengeInfos() public method

public SendChallengeInfos ( AbstractFighter fighter ) : void
fighter AbstractFighter
return void

SendMapFightInfos() public method

public SendMapFightInfos ( AbstractEntity entity ) : void
entity Codebreak.Service.World.Game.Entity.AbstractEntity
return void