프로퍼티 | 타입 | 설명 | |
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Games | GameObject>.ConcurrentDictionary | ||
LostBeats | int>.ConcurrentDictionary | ||
Messages | List | ||
PlayersQue | User>.ConcurrentDictionary | ||
Users | User>.ConcurrentDictionary |
메소드 | 설명 | |
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CreateRandomNewUser ( ) : |
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ProcessRequest ( string request ) : string |
메소드 | 설명 | |
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MatchMaking ( object source, System.Timers.ElapsedEventArgs e ) : void | ||
PulseChecker ( object source, System.Timers.ElapsedEventArgs e ) : void | ||
Server ( ) : System.Collections.Concurrent |
public static ConcurrentDictionary |
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리턴 | User>.ConcurrentDictionary |