C# 클래스 CSharpGL.SceneEditor.FormMain

파일 보기 프로젝트 열기: bitzhuwei/CSharpGL

공개 프로퍼티들

프로퍼티 타입 설명
scene Scene

공개 메소드들

메소드 설명
FormMain ( ) : System.Windows.Forms

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
Children_ItemAdded ( object sender, AddItemEventArgs e ) : void
Children_ItemRemoved ( object sender, RemoveItemEventArgs e ) : void
GetTreeNodes ( IList list ) : System.Windows.Forms.TreeNode[]
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

addSceneObjectToolStripMenuItem_Click ( object sender, EventArgs e ) : void
addScriptToolStripMenuItem_Click ( object sender, EventArgs e ) : void
cameraManipulaterToolStripMenuItem_Click ( object sender, EventArgs e ) : void
deleteScriptToolStripMenuItem_Click ( object sender, EventArgs e ) : void
deleteToolStripMenuItem_Click ( object sender, EventArgs e ) : void
gLCanvasToolStripMenuItem_Click ( object sender, EventArgs e ) : void
glCanvas1_OpenGLDraw ( object sender, PaintEventArgs e ) : void
refreshTreeToolStripMenuItem_Click ( object sender, EventArgs e ) : void
saveImageToolStripMenuItem_Click ( object sender, EventArgs e ) : void
sceneObjectsMonitorToolStripMenuItem_Click ( object sender, EventArgs e ) : void
sceneToolStripMenuItem_Click ( object sender, EventArgs e ) : void
startStopTimerToolStripMenuItem_Click ( object sender, EventArgs e ) : void
thisFormToolStripMenuItem_Click ( object sender, EventArgs e ) : void
timer1_Tick ( object sender, EventArgs e ) : void
treeView1_AfterSelect ( object sender, TreeViewEventArgs e ) : void
treeView1_Click ( object sender, EventArgs e ) : void
treeView1_DragDrop ( object sender, DragEventArgs e ) : void
treeView1_DragEnter ( object sender, DragEventArgs e ) : void
treeView1_ItemDrag ( object sender, ItemDragEventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

FormMain() 공개 메소드

public FormMain ( ) : System.Windows.Forms
리턴 System.Windows.Forms

프로퍼티 상세

scene 공개적으로 프로퍼티

public Scene scene
리턴 Scene