C# Class CSharpGL.SceneEditor.FormMain

Datei anzeigen Open project: bitzhuwei/CSharpGL

Public Properties

Property Type Description
scene Scene

Public Methods

Method Description
FormMain ( ) : System.Windows.Forms

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
Children_ItemAdded ( object sender, AddItemEventArgs e ) : void
Children_ItemRemoved ( object sender, RemoveItemEventArgs e ) : void
GetTreeNodes ( IList list ) : System.Windows.Forms.TreeNode[]
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

addSceneObjectToolStripMenuItem_Click ( object sender, EventArgs e ) : void
addScriptToolStripMenuItem_Click ( object sender, EventArgs e ) : void
cameraManipulaterToolStripMenuItem_Click ( object sender, EventArgs e ) : void
deleteScriptToolStripMenuItem_Click ( object sender, EventArgs e ) : void
deleteToolStripMenuItem_Click ( object sender, EventArgs e ) : void
gLCanvasToolStripMenuItem_Click ( object sender, EventArgs e ) : void
glCanvas1_OpenGLDraw ( object sender, PaintEventArgs e ) : void
refreshTreeToolStripMenuItem_Click ( object sender, EventArgs e ) : void
saveImageToolStripMenuItem_Click ( object sender, EventArgs e ) : void
sceneObjectsMonitorToolStripMenuItem_Click ( object sender, EventArgs e ) : void
sceneToolStripMenuItem_Click ( object sender, EventArgs e ) : void
startStopTimerToolStripMenuItem_Click ( object sender, EventArgs e ) : void
thisFormToolStripMenuItem_Click ( object sender, EventArgs e ) : void
timer1_Tick ( object sender, EventArgs e ) : void
treeView1_AfterSelect ( object sender, TreeViewEventArgs e ) : void
treeView1_Click ( object sender, EventArgs e ) : void
treeView1_DragDrop ( object sender, DragEventArgs e ) : void
treeView1_DragEnter ( object sender, DragEventArgs e ) : void
treeView1_ItemDrag ( object sender, ItemDragEventArgs e ) : void

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

FormMain() public method

public FormMain ( ) : System.Windows.Forms
return System.Windows.Forms

Property Details

scene public_oe property

public Scene scene
return Scene