C# 클래스 Bug.GameObjects.HealthBar

상속: GameObject
파일 보기 프로젝트 열기: Projectfights/Fight-insect 1 사용 예제들

공개 메소드들

메소드 설명
Draw ( Microsoft spriteBatch ) : void
GetBoundingBox ( ) : Rectangle
HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_ ) : Microsoft.Xna.Framework
HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_, Vector2 pos ) : Microsoft.Xna.Framework
HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_, Vector2 pos, int baseWidth_ ) : Microsoft.Xna.Framework
Update ( GameTime t ) : void

메소드 상세

Draw() 공개 메소드

public Draw ( Microsoft spriteBatch ) : void
spriteBatch Microsoft
리턴 void

GetBoundingBox() 공개 메소드

public GetBoundingBox ( ) : Rectangle
리턴 Microsoft.Xna.Framework.Rectangle

HealthBar() 공개 메소드

public HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_ ) : Microsoft.Xna.Framework
fighter Fighter
tex_ Microsoft.Xna.Framework.Graphics.Texture2D
flip_ bool
리턴 Microsoft.Xna.Framework

HealthBar() 공개 메소드

public HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_, Vector2 pos ) : Microsoft.Xna.Framework
fighter Fighter
tex_ Microsoft.Xna.Framework.Graphics.Texture2D
flip_ bool
pos Microsoft.Xna.Framework.Vector2
리턴 Microsoft.Xna.Framework

HealthBar() 공개 메소드

public HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_, Vector2 pos, int baseWidth_ ) : Microsoft.Xna.Framework
fighter Fighter
tex_ Microsoft.Xna.Framework.Graphics.Texture2D
flip_ bool
pos Microsoft.Xna.Framework.Vector2
baseWidth_ int
리턴 Microsoft.Xna.Framework

Update() 공개 메소드

public Update ( GameTime t ) : void
t Microsoft.Xna.Framework.GameTime
리턴 void