Method |
Description |
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Draw ( Microsoft spriteBatch ) : void |
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GetBoundingBox ( ) : Rectangle |
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HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_ ) : Microsoft.Xna.Framework |
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HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_, Vector2 pos ) : Microsoft.Xna.Framework |
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HealthBar ( Fighter fighter, Microsoft.Xna.Framework.Graphics.Texture2D tex_, bool flip_, Vector2 pos, int baseWidth_ ) : Microsoft.Xna.Framework |
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Update ( GameTime t ) : void |
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