프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_fixtureA | |||
_fixtureB | |||
_flags | CollisionFlags | ||
_manifold | |||
_next | |||
_nodeA | |||
_nodeB | |||
_prev | |||
_toi | float | ||
s_initialized | bool | ||
s_registers | Box2DX.Dynamics.ContactRegister[][] |
메소드 | 설명 | |
---|---|---|
AddType ( ContactCreateFcn createFcn, ContactDestroyFcn destoryFcn, ShapeType type1, ShapeType type2 ) : void | ||
ComputeTOI ( Sweep sweepA, Sweep sweepB ) : float | ||
Contact ( ) : System | ||
Contact ( |
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Create ( |
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Destroy ( |
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Evaluate ( ) : void | ||
GetNext ( ) : |
Get the next contact in the world's contact list.
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|
GetWorldManifold ( Box2DX.Collision.WorldManifold &worldManifold ) : void |
Get the world manifold.
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InitializeRegisters ( ) : void | ||
Update ( |
public static AddType ( ContactCreateFcn createFcn, ContactDestroyFcn destoryFcn, ShapeType type1, ShapeType type2 ) : void | ||
createFcn | ContactCreateFcn | |
destoryFcn | ContactDestroyFcn | |
type1 | ShapeType | |
type2 | ShapeType | |
리턴 | void |
public ComputeTOI ( Sweep sweepA, Sweep sweepB ) : float | ||
sweepA | Sweep | |
sweepB | Sweep | |
리턴 | float |
public static Create ( |
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fixtureA | ||
fixtureB | ||
리턴 |
public GetWorldManifold ( Box2DX.Collision.WorldManifold &worldManifold ) : void | ||
worldManifold | Box2DX.Collision.WorldManifold | |
리턴 | void |