Property | Type | Description | |
---|---|---|---|
_fixtureA | |||
_fixtureB | |||
_flags | CollisionFlags | ||
_manifold | |||
_next | |||
_nodeA | |||
_nodeB | |||
_prev | |||
_toi | float | ||
s_initialized | bool | ||
s_registers | Box2DX.Dynamics.ContactRegister[][] |
Method | Description | |
---|---|---|
AddType ( ContactCreateFcn createFcn, ContactDestroyFcn destoryFcn, ShapeType type1, ShapeType type2 ) : void | ||
ComputeTOI ( Sweep sweepA, Sweep sweepB ) : float | ||
Contact ( ) : System | ||
Contact ( |
||
Create ( |
||
Destroy ( |
||
Evaluate ( ) : void | ||
GetNext ( ) : |
Get the next contact in the world's contact list.
|
|
GetWorldManifold ( Box2DX.Collision.WorldManifold &worldManifold ) : void |
Get the world manifold.
|
|
InitializeRegisters ( ) : void | ||
Update ( |
public static AddType ( ContactCreateFcn createFcn, ContactDestroyFcn destoryFcn, ShapeType type1, ShapeType type2 ) : void | ||
createFcn | ContactCreateFcn | |
destoryFcn | ContactDestroyFcn | |
type1 | ShapeType | |
type2 | ShapeType | |
return | void |
public ComputeTOI ( Sweep sweepA, Sweep sweepB ) : float | ||
sweepA | Sweep | |
sweepB | Sweep | |
return | float |
public Contact ( |
||
fA | ||
fB | ||
return | System |
public static Create ( |
||
fixtureA | ||
fixtureB | ||
return |
public static Destroy ( |
||
contact | ||
return | void |
public GetWorldManifold ( Box2DX.Collision.WorldManifold &worldManifold ) : void | ||
worldManifold | Box2DX.Collision.WorldManifold | |
return | void |
public Update ( |
||
listener | ||
return | void |
public Manifold,Box2DX.Collision _manifold | ||
return |