C# 클래스 Bounce.LevelEditor.RoomSelectDialog

상속: System.Windows.Forms.Form
파일 보기 프로젝트 열기: danielpcox/Crisis-at-Swiss-Station 1 사용 예제들

공개 메소드들

메소드 설명
RoomSelectDialog ( GameWorld wld, bool selectRoom, string title ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

cancel_Button_Click ( object sender, EventArgs e ) : void
doors_ListBox_SelectedIndexChanged ( object sender, EventArgs e ) : void
findNamedDoor ( string name ) : Door
findNamedRoom ( string name ) : Room
ok_Button_Click ( object sender, EventArgs e ) : void
repopulateExits ( Room room ) : void
room_ListBox_SelectedIndexChanged ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

RoomSelectDialog() 공개 메소드

public RoomSelectDialog ( GameWorld wld, bool selectRoom, string title ) : System
wld GameWorld
selectRoom bool
title string
리턴 System