C# 클래스 BigRedButtonOfDeath.Forms.Form1

상속: System.Windows.Forms.Form, IView
파일 보기 프로젝트 열기: russjudge/ArtemisSBS-ProtocolSharp

공개 메소드들

메소드 설명
AlertAboutArtemisVersionConflict ( string message ) : void
ConnectionFailed ( ) : void
Form1 ( ) : ArtemisComm
GameEnded ( ) : void
GameStarted ( ) : void
GetShipSelection ( ArtemisComm shipList ) : void
PromptShips ( Collection ships ) : void
SetForConnection ( ) : void
SetVisible ( bool standBy, bool chooseShip, bool SelfDestruct, bool simulationEnded, bool connect ) : void
SimulationEnded ( ) : void
UnableToConnect ( ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

OnClosed ( object sender, System.Windows.Forms.FormClosedEventArgs e ) : void
OnConnect ( object sender, EventArgs e ) : void
OnSelectShip ( object sender, EventArgs e ) : void
OnSelfDestruct ( object sender, EventArgs e ) : void

메소드 상세

AlertAboutArtemisVersionConflict() 공개 메소드

public AlertAboutArtemisVersionConflict ( string message ) : void
message string
리턴 void

ConnectionFailed() 공개 메소드

public ConnectionFailed ( ) : void
리턴 void

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

Form1() 공개 메소드

public Form1 ( ) : ArtemisComm
리턴 ArtemisComm

GameEnded() 공개 메소드

public GameEnded ( ) : void
리턴 void

GameStarted() 공개 메소드

public GameStarted ( ) : void
리턴 void

GetShipSelection() 공개 메소드

public GetShipSelection ( ArtemisComm shipList ) : void
shipList ArtemisComm
리턴 void

PromptShips() 공개 메소드

public PromptShips ( Collection ships ) : void
ships Collection
리턴 void

SetForConnection() 공개 메소드

public SetForConnection ( ) : void
리턴 void

SetVisible() 공개 메소드

public SetVisible ( bool standBy, bool chooseShip, bool SelfDestruct, bool simulationEnded, bool connect ) : void
standBy bool
chooseShip bool
SelfDestruct bool
simulationEnded bool
connect bool
리턴 void

SimulationEnded() 공개 메소드

public SimulationEnded ( ) : void
리턴 void

UnableToConnect() 공개 메소드

public UnableToConnect ( ) : void
리턴 void