C# Class BigRedButtonOfDeath.Forms.Form1

Inheritance: System.Windows.Forms.Form, IView
Show file Open project: russjudge/ArtemisSBS-ProtocolSharp

Public Methods

Method Description
AlertAboutArtemisVersionConflict ( string message ) : void
ConnectionFailed ( ) : void
Form1 ( ) : ArtemisComm
GameEnded ( ) : void
GameStarted ( ) : void
GetShipSelection ( ArtemisComm shipList ) : void
PromptShips ( Collection ships ) : void
SetForConnection ( ) : void
SetVisible ( bool standBy, bool chooseShip, bool SelfDestruct, bool simulationEnded, bool connect ) : void
SimulationEnded ( ) : void
UnableToConnect ( ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

OnClosed ( object sender, System.Windows.Forms.FormClosedEventArgs e ) : void
OnConnect ( object sender, EventArgs e ) : void
OnSelectShip ( object sender, EventArgs e ) : void
OnSelfDestruct ( object sender, EventArgs e ) : void

Method Details

AlertAboutArtemisVersionConflict() public method

public AlertAboutArtemisVersionConflict ( string message ) : void
message string
return void

ConnectionFailed() public method

public ConnectionFailed ( ) : void
return void

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

Form1() public method

public Form1 ( ) : ArtemisComm
return ArtemisComm

GameEnded() public method

public GameEnded ( ) : void
return void

GameStarted() public method

public GameStarted ( ) : void
return void

GetShipSelection() public method

public GetShipSelection ( ArtemisComm shipList ) : void
shipList ArtemisComm
return void

PromptShips() public method

public PromptShips ( Collection ships ) : void
ships Collection
return void

SetForConnection() public method

public SetForConnection ( ) : void
return void

SetVisible() public method

public SetVisible ( bool standBy, bool chooseShip, bool SelfDestruct, bool simulationEnded, bool connect ) : void
standBy bool
chooseShip bool
SelfDestruct bool
simulationEnded bool
connect bool
return void

SimulationEnded() public method

public SimulationEnded ( ) : void
return void

UnableToConnect() public method

public UnableToConnect ( ) : void
return void