C# 클래스 BEPUphysics.Vehicle.WheelSlidingFriction

Attempts to resist sliding motion of a vehicle.
상속: ISolverSettings
파일 보기 프로젝트 열기: Indiefreaks/igf 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
DefaultSlidingFrictionBlender WheelFrictionBlender

공개 메소드들

메소드 설명
BlendFriction ( float wheelFriction, float materialFriction, bool usingKinematicFriction, Wheel wheel ) : float

Function which takes the friction values from a wheel and a supporting material and computes the blended friction.

WheelSlidingFriction ( float dynamicCoefficient, float staticCoefficient ) : System

Constructs a new sliding friction object for a wheel.

비공개 메소드들

메소드 설명
ApplyImpulse ( ) : float
ExclusiveUpdate ( ) : void
PreStep ( float dt ) : void
WheelSlidingFriction ( ) : System
WheelSlidingFriction ( Wheel wheel ) : System

메소드 상세

BlendFriction() 공개 정적인 메소드

Function which takes the friction values from a wheel and a supporting material and computes the blended friction.
public static BlendFriction ( float wheelFriction, float materialFriction, bool usingKinematicFriction, Wheel wheel ) : float
wheelFriction float Friction coefficient associated with the wheel.
materialFriction float Friction coefficient associated with the support material.
usingKinematicFriction bool
wheel Wheel Wheel being blended.
리턴 float

WheelSlidingFriction() 공개 메소드

Constructs a new sliding friction object for a wheel.
public WheelSlidingFriction ( float dynamicCoefficient, float staticCoefficient ) : System
dynamicCoefficient float Coefficient of dynamic sliding friction to be blended with the supporting entity's friction.
staticCoefficient float Coefficient of static sliding friction to be blended with the supporting entity's friction.
리턴 System

프로퍼티 상세

DefaultSlidingFrictionBlender 공개적으로 정적으로 프로퍼티

Default blender used by WheelSlidingFriction constraints.
public static WheelFrictionBlender DefaultSlidingFrictionBlender
리턴 WheelFrictionBlender