C# 클래스 BEPUphysics.Constraints.TwoEntity.JointLimits.LinearAxisLimit

Constrains the distance along an axis between anchor points attached to two entities.
상속: JointLimit, I1DImpulseConstraintWithError, I1DJacobianConstraint
파일 보기 프로젝트 열기: Indiefreaks/igf 1 사용 예제들

공개 메소드들

메소드 설명
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

LinearAxisLimit ( ) : System

Constructs a constraint which tries to keep anchors on two entities within a certain distance of each other along an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the AnchorA, AnchorB, and Axis (or their entity-local versions), and the Minimum and Maximum. This constructor sets the constraint's IsActive property to false by default.

LinearAxisLimit ( Entity connectionA, Entity connectionB, System.Vector3 anchorA, System.Vector3 anchorB, System.Vector3 axis, float minimum, float maximum ) : System

Constructs a constraint which tries to keep anchors on two entities within a certain distance of each other along an axis.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Performs the frame's configuration step.

메소드 상세

ExclusiveUpdate() 공개 메소드

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
리턴 void

GetAngularJacobianA() 공개 메소드

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the first connected entity.
리턴 void

GetAngularJacobianB() 공개 메소드

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the second connected entity.
리턴 void

GetLinearJacobianA() 공개 메소드

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the first connected entity.
리턴 void

GetLinearJacobianB() 공개 메소드

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the second connected entity.
리턴 void

GetMassMatrix() 공개 메소드

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
리턴 void

LinearAxisLimit() 공개 메소드

Constructs a constraint which tries to keep anchors on two entities within a certain distance of each other along an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the AnchorA, AnchorB, and Axis (or their entity-local versions), and the Minimum and Maximum. This constructor sets the constraint's IsActive property to false by default.
public LinearAxisLimit ( ) : System
리턴 System

LinearAxisLimit() 공개 메소드

Constructs a constraint which tries to keep anchors on two entities within a certain distance of each other along an axis.
public LinearAxisLimit ( Entity connectionA, Entity connectionB, System.Vector3 anchorA, System.Vector3 anchorB, System.Vector3 axis, float minimum, float maximum ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
anchorA System.Vector3 World space point to attach to connection A that will be constrained.
anchorB System.Vector3 World space point to attach to connection B that will be constrained.
axis System.Vector3 Limited axis in world space to attach to connection A.
minimum float Minimum allowed position along the axis.
maximum float Maximum allowed position along the axis.
리턴 System

SolveIteration() 공개 메소드

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
리턴 float

Update() 공개 메소드

Performs the frame's configuration step.
public Update ( float dt ) : void
dt float Timestep duration.
리턴 void