C# Class BEPUphysics.Constraints.TwoEntity.JointLimits.LinearAxisLimit

Constrains the distance along an axis between anchor points attached to two entities.
Inheritance: JointLimit, I1DImpulseConstraintWithError, I1DJacobianConstraint
Mostrar archivo Open project: Indiefreaks/igf Class Usage Examples

Public Methods

Method Description
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

LinearAxisLimit ( ) : System

Constructs a constraint which tries to keep anchors on two entities within a certain distance of each other along an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the AnchorA, AnchorB, and Axis (or their entity-local versions), and the Minimum and Maximum. This constructor sets the constraint's IsActive property to false by default.

LinearAxisLimit ( Entity connectionA, Entity connectionB, System.Vector3 anchorA, System.Vector3 anchorB, System.Vector3 axis, float minimum, float maximum ) : System

Constructs a constraint which tries to keep anchors on two entities within a certain distance of each other along an axis.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Performs the frame's configuration step.

Method Details

ExclusiveUpdate() public method

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
return void

GetAngularJacobianA() public method

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the first connected entity.
return void

GetAngularJacobianB() public method

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the second connected entity.
return void

GetLinearJacobianA() public method

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the first connected entity.
return void

GetLinearJacobianB() public method

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the second connected entity.
return void

GetMassMatrix() public method

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
return void

LinearAxisLimit() public method

Constructs a constraint which tries to keep anchors on two entities within a certain distance of each other along an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the AnchorA, AnchorB, and Axis (or their entity-local versions), and the Minimum and Maximum. This constructor sets the constraint's IsActive property to false by default.
public LinearAxisLimit ( ) : System
return System

LinearAxisLimit() public method

Constructs a constraint which tries to keep anchors on two entities within a certain distance of each other along an axis.
public LinearAxisLimit ( Entity connectionA, Entity connectionB, System.Vector3 anchorA, System.Vector3 anchorB, System.Vector3 axis, float minimum, float maximum ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
anchorA System.Vector3 World space point to attach to connection A that will be constrained.
anchorB System.Vector3 World space point to attach to connection B that will be constrained.
axis System.Vector3 Limited axis in world space to attach to connection A.
minimum float Minimum allowed position along the axis.
maximum float Maximum allowed position along the axis.
return System

SolveIteration() public method

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
return float

Update() public method

Performs the frame's configuration step.
public Update ( float dt ) : void
dt float Timestep duration.
return void