C# 클래스 BEPUphysics.Constraints.SolverGroups.SwivelHingeJoint

Restricts linear motion while allowing one degree of angular freedom. Acts like a tablet pc monitor hinge.
상속: SolverGroup
파일 보기 프로젝트 열기: Indiefreaks/igf 1 사용 예제들

공개 메소드들

메소드 설명
SwivelHingeJoint ( ) : BEPUphysics.Constraints.TwoEntity

Constructs a new constraint which restricts three degrees of linear freedom and one degree of angular freedom between two entities. This constructs the internal constraints, but does not configure them. Before using a constraint constructed in this manner, ensure that its active constituent constraints are properly configured. The entire group as well as all internal constraints are initially inactive (IsActive = false).

SwivelHingeJoint ( Entity connectionA, Entity connectionB, Microsoft.Xna.Framework.Vector3 anchor, Microsoft.Xna.Framework.Vector3 hingeAxis ) : BEPUphysics.Constraints.TwoEntity

Constructs a new constraint which restricts three degrees of linear freedom and one degree of angular freedom between two entities.

메소드 상세

SwivelHingeJoint() 공개 메소드

Constructs a new constraint which restricts three degrees of linear freedom and one degree of angular freedom between two entities. This constructs the internal constraints, but does not configure them. Before using a constraint constructed in this manner, ensure that its active constituent constraints are properly configured. The entire group as well as all internal constraints are initially inactive (IsActive = false).
public SwivelHingeJoint ( ) : BEPUphysics.Constraints.TwoEntity
리턴 BEPUphysics.Constraints.TwoEntity

SwivelHingeJoint() 공개 메소드

Constructs a new constraint which restricts three degrees of linear freedom and one degree of angular freedom between two entities.
public SwivelHingeJoint ( Entity connectionA, Entity connectionB, Microsoft.Xna.Framework.Vector3 anchor, Microsoft.Xna.Framework.Vector3 hingeAxis ) : BEPUphysics.Constraints.TwoEntity
connectionA BEPUphysics.Entities.Entity First entity of the constraint pair.
connectionB BEPUphysics.Entities.Entity Second entity of the constraint pair.
anchor Microsoft.Xna.Framework.Vector3 Point around which both entities rotate.
hingeAxis Microsoft.Xna.Framework.Vector3 Axis of allowed rotation in world space to be attached to connectionA. Will be kept perpendicular with the twist axis.
리턴 BEPUphysics.Constraints.TwoEntity