C# 클래스 Axiom.RenderSystems.OpenGL.GLHardwareVertexBuffer

Summary description for GLHardwareVertexBuffer.
상속: Axiom.Graphics.HardwareVertexBuffer
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공개 메소드들

메소드 설명
GLHardwareVertexBuffer ( HardwareBufferManagerBase manager, Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVertices, BufferUsage usage, bool useShadowBuffer ) : System
ReadData ( int offset, int length, IntPtr dest ) : void

WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void

보호된 메소드들

메소드 설명
LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr

UnlockImpl ( ) : void

dispose ( bool disposeManagedResources ) : void

Called to destroy this buffer.

메소드 상세

GLHardwareVertexBuffer() 공개 메소드

public GLHardwareVertexBuffer ( HardwareBufferManagerBase manager, Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVertices, BufferUsage usage, bool useShadowBuffer ) : System
manager HardwareBufferManagerBase
vertexDeclaration Axiom.Graphics.VertexDeclaration
numVertices int
usage BufferUsage
useShadowBuffer bool
리턴 System

LockImpl() 보호된 메소드

protected LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr
offset int
length int
locking BufferLocking
리턴 System.IntPtr

ReadData() 공개 메소드

public ReadData ( int offset, int length, IntPtr dest ) : void
offset int
length int
dest System.IntPtr
리턴 void

UnlockImpl() 보호된 메소드

protected UnlockImpl ( ) : void
리턴 void

WriteData() 공개 메소드

public WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void
offset int
length int
src System.IntPtr
discardWholeBuffer bool
리턴 void

dispose() 보호된 메소드

Called to destroy this buffer.
protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
리턴 void