메소드 | 설명 | |
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DataPtr ( int i ) : |
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GLDefaultHardwareIndexBuffer ( HardwareBufferManagerBase manager, IndexType type, int numIndices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System | ||
ReadData ( int offset, int length, |
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WriteData ( int offset, int length, |
메소드 | 설명 | |
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LockImpl ( int offset, int length, BufferLocking locking ) : |
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UnlockImpl ( ) : void |
public GLDefaultHardwareIndexBuffer ( HardwareBufferManagerBase manager, IndexType type, int numIndices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System | ||
manager | HardwareBufferManagerBase | |
type | IndexType | |
numIndices | int | |
usage | BufferUsage | |
useSystemMemory | bool | |
useShadowBuffer | bool | |
리턴 | System |
protected LockImpl ( int offset, int length, BufferLocking locking ) : |
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offset | int | |
length | int | |
locking | BufferLocking | |
리턴 |
public ReadData ( int offset, int length, |
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offset | int | |
length | int | |
dest | ||
리턴 | void |
public WriteData ( int offset, int length, |
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offset | int | |
length | int | |
src | ||
discardWholeBuffer | bool | |
리턴 | void |