C# Class Axiom.RenderSystems.OpenGL.GLDefaultHardwareIndexBuffer

Inheritance: Axiom.Graphics.HardwareIndexBuffer
Afficher le fichier Open project: WolfgangSt/axiom

Méthodes publiques

Méthode Description
DataPtr ( int i ) : IntPtr
GLDefaultHardwareIndexBuffer ( HardwareBufferManagerBase manager, IndexType type, int numIndices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System
ReadData ( int offset, int length, IntPtr dest ) : void
WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void

Méthodes protégées

Méthode Description
LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr
UnlockImpl ( ) : void

Method Details

DataPtr() public méthode

public DataPtr ( int i ) : IntPtr
i int
Résultat System.IntPtr

GLDefaultHardwareIndexBuffer() public méthode

public GLDefaultHardwareIndexBuffer ( HardwareBufferManagerBase manager, IndexType type, int numIndices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System
manager HardwareBufferManagerBase
type IndexType
numIndices int
usage BufferUsage
useSystemMemory bool
useShadowBuffer bool
Résultat System

LockImpl() protected méthode

protected LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr
offset int
length int
locking BufferLocking
Résultat System.IntPtr

ReadData() public méthode

public ReadData ( int offset, int length, IntPtr dest ) : void
offset int
length int
dest System.IntPtr
Résultat void

UnlockImpl() protected méthode

protected UnlockImpl ( ) : void
Résultat void

WriteData() public méthode

public WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void
offset int
length int
src System.IntPtr
discardWholeBuffer bool
Résultat void