C# 클래스 Axiom.Core.StaticGeometry.Region.RegionShadowRenderable

상속: Axiom.Graphics.ShadowRenderable
파일 보기 프로젝트 열기: WolfgangSt/axiom

보호된 프로퍼티들

프로퍼티 타입 설명
parent Axiom.Core.Region
positionBuffer Axiom.Graphics.HardwareVertexBuffer
wBuffer Axiom.Graphics.HardwareVertexBuffer

공개 메소드들

메소드 설명
GetWorldTransforms ( Matrix4 matrices ) : void
RegionShadowRenderable ( Axiom.Core.Region parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeparateLightCap ) : System
RegionShadowRenderable ( Axiom.Core.Region parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeparateLightCap, bool isLightCap ) : System

메소드 상세

GetWorldTransforms() 공개 메소드

public GetWorldTransforms ( Matrix4 matrices ) : void
matrices Axiom.Math.Matrix4
리턴 void

RegionShadowRenderable() 공개 메소드

public RegionShadowRenderable ( Axiom.Core.Region parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeparateLightCap ) : System
parent Axiom.Core.Region
indexBuffer Axiom.Graphics.HardwareIndexBuffer
vertexData Axiom.Graphics.VertexData
createSeparateLightCap bool
리턴 System

RegionShadowRenderable() 공개 메소드

public RegionShadowRenderable ( Axiom.Core.Region parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeparateLightCap, bool isLightCap ) : System
parent Axiom.Core.Region
indexBuffer Axiom.Graphics.HardwareIndexBuffer
vertexData Axiom.Graphics.VertexData
createSeparateLightCap bool
isLightCap bool
리턴 System

프로퍼티 상세

parent 보호되어 있는 프로퍼티

protected Region,Axiom.Core parent
리턴 Axiom.Core.Region

positionBuffer 보호되어 있는 프로퍼티

protected HardwareVertexBuffer,Axiom.Graphics positionBuffer
리턴 Axiom.Graphics.HardwareVertexBuffer

wBuffer 보호되어 있는 프로퍼티

protected HardwareVertexBuffer,Axiom.Graphics wBuffer
리턴 Axiom.Graphics.HardwareVertexBuffer