C# 클래스 Aura.Channel.Skills.Combat.GlasGhaibhleannSkill

상속: Aura.Channel.Skills.Base.StandardPrepareHandler, IUseable
파일 보기 프로젝트 열기: aura-project/aura

공개 메소드들

메소드 설명
Prepare ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : bool

Preapres the skill.

Ready ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : bool

Readies the skill.

Use ( Creature attacker, Skill skill, Aura.Shared.Network.Packet packet ) : void

Handles skill usage.

Use ( Creature attacker, Skill skill, long targetAreaEntityId ) : void

Handles skill usage.

비공개 메소드들

메소드 설명
RotatePoint ( Point point, Point pivot, double radians ) : Point

메소드 상세

Prepare() 공개 메소드

Preapres the skill.
public Prepare ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : bool
creature Aura.Channel.World.Entities.Creature
skill Skill
packet Aura.Shared.Network.Packet
리턴 bool

Ready() 공개 메소드

Readies the skill.
public Ready ( Creature creature, Skill skill, Aura.Shared.Network.Packet packet ) : bool
creature Aura.Channel.World.Entities.Creature
skill Skill
packet Aura.Shared.Network.Packet
리턴 bool

Use() 공개 메소드

Handles skill usage.
public Use ( Creature attacker, Skill skill, Aura.Shared.Network.Packet packet ) : void
attacker Aura.Channel.World.Entities.Creature
skill Skill
packet Aura.Shared.Network.Packet
리턴 void

Use() 공개 메소드

Handles skill usage.
public Use ( Creature attacker, Skill skill, long targetAreaEntityId ) : void
attacker Aura.Channel.World.Entities.Creature
skill Skill
targetAreaEntityId long
리턴 void