C# 클래스 Assets.Scripts.Services.ComboHits.RandomizedComboHitSequence

상속: ComboHitSequence
파일 보기 프로젝트 열기: maximecharron/GLO-3002-Frima 1 사용 예제들

공개 메소드들

메소드 설명
RandomizedComboHitSequence ( string name, Rect randomizationBounds, int randomHitZoneCount, int triggerFrequency, int bonusMultiplier, Rect triggerZone, float maxFirstHitWaitTime = 2f, float maxWaitTimeBetweenHits = 1f, float hitZoneDisplayInterval = 0.5f ) : Assets.Scripts.Extensions
Reset ( ) : void

비공개 메소드들

메소드 설명
RandomizeHitZones ( ) : void

메소드 상세

RandomizedComboHitSequence() 공개 메소드

public RandomizedComboHitSequence ( string name, Rect randomizationBounds, int randomHitZoneCount, int triggerFrequency, int bonusMultiplier, Rect triggerZone, float maxFirstHitWaitTime = 2f, float maxWaitTimeBetweenHits = 1f, float hitZoneDisplayInterval = 0.5f ) : Assets.Scripts.Extensions
name string
randomizationBounds UnityEngine.Rect
randomHitZoneCount int
triggerFrequency int
bonusMultiplier int
triggerZone UnityEngine.Rect
maxFirstHitWaitTime float
maxWaitTimeBetweenHits float
hitZoneDisplayInterval float
리턴 Assets.Scripts.Extensions

Reset() 공개 메소드

public Reset ( ) : void
리턴 void