메소드 | 설명 | |
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ComboHitSequence ( string name, int triggerFrequency, float bonusMultiplier, |
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GetNextHitZoneLocationToDisplay ( ) : |
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IsActivable ( |
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IsAlive ( ) : bool | ||
MoveNext ( ) : void | ||
Reset ( ) : void |
public ComboHitSequence ( string name, int triggerFrequency, float bonusMultiplier, |
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name | string | |
triggerFrequency | int | |
bonusMultiplier | float | |
triggerZone | ||
maxFirstHitWaitTime | float | |
maxWaitTimeBetweenHits | float | |
hitZoneDisplayInterval | float | |
리턴 | System.Collections.Generic |
public GetNextHitZoneLocationToDisplay ( ) : |
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리턴 |
public IsActivable ( |
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hitPosition | ||
리턴 | bool |