C# Class Assets.Scripts.Services.ComboHits.ComboHitSequence

Afficher le fichier Open project: maximecharron/GLO-3002-Frima Class Usage Examples

Méthodes publiques

Méthode Description
ComboHitSequence ( string name, int triggerFrequency, float bonusMultiplier, Rect triggerZone, float maxFirstHitWaitTime = 2f, float maxWaitTimeBetweenHits = 1f, float hitZoneDisplayInterval = 0.5f ) : System.Collections.Generic
GetNextHitZoneLocationToDisplay ( ) : Vector2
IsActivable ( Vector2 hitPosition ) : bool
IsAlive ( ) : bool
MoveNext ( ) : void
Reset ( ) : void

Method Details

ComboHitSequence() public méthode

public ComboHitSequence ( string name, int triggerFrequency, float bonusMultiplier, Rect triggerZone, float maxFirstHitWaitTime = 2f, float maxWaitTimeBetweenHits = 1f, float hitZoneDisplayInterval = 0.5f ) : System.Collections.Generic
name string
triggerFrequency int
bonusMultiplier float
triggerZone UnityEngine.Rect
maxFirstHitWaitTime float
maxWaitTimeBetweenHits float
hitZoneDisplayInterval float
Résultat System.Collections.Generic

GetNextHitZoneLocationToDisplay() public méthode

public GetNextHitZoneLocationToDisplay ( ) : Vector2
Résultat UnityEngine.Vector2

IsActivable() public méthode

public IsActivable ( Vector2 hitPosition ) : bool
hitPosition UnityEngine.Vector2
Résultat bool

IsAlive() public méthode

public IsAlive ( ) : bool
Résultat bool

MoveNext() public méthode

public MoveNext ( ) : void
Résultat void

Reset() public méthode

public Reset ( ) : void
Résultat void