C# 클래스 AssetBundleGraph.IntegratedGUIImportSetting

상속: INodeBase
파일 보기 프로젝트 열기: unity3d-jp/AssetGraph 1 사용 예제들

공개 메소드들

메소드 설명
GetConfigStatus ( NodeData node ) : ConfigStatus
GetReferenceAssetImporter ( NodeData node ) : AssetImporter
ResetConfig ( NodeData node ) : void
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateInputSetting ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, Action unsupportedType, Type>.Action incomingTypeMismatch, Action errorInConfig ) : void

비공개 메소드들

메소드 설명
ApplyImportSetting ( NodeData node, List assets ) : void
SaveSampleFile ( NodeData node, Asset asset ) : void

메소드 상세

GetConfigStatus() 공개 정적인 메소드

public static GetConfigStatus ( NodeData node ) : ConfigStatus
node NodeData
리턴 ConfigStatus

GetReferenceAssetImporter() 공개 정적인 메소드

public static GetReferenceAssetImporter ( NodeData node ) : AssetImporter
node NodeData
리턴 UnityEditor.AssetImporter

ResetConfig() 공개 정적인 메소드

public static ResetConfig ( NodeData node ) : void
node NodeData
리턴 void

Run() 공개 메소드

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

Setup() 공개 메소드

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

ValidateInputSetting() 공개 정적인 메소드

public static ValidateInputSetting ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, Action unsupportedType, Type>.Action incomingTypeMismatch, Action errorInConfig ) : void
node NodeData
target BuildTarget
incomingAssets List
multipleAssetTypeFound Action
unsupportedType Action
incomingTypeMismatch Type>.Action
errorInConfig Action
리턴 void