C# Class AssetBundleGraph.IntegratedGUIImportSetting

Inheritance: INodeBase
Afficher le fichier Open project: unity3d-jp/AssetGraph Class Usage Examples

Méthodes publiques

Méthode Description
GetConfigStatus ( NodeData node ) : ConfigStatus
GetReferenceAssetImporter ( NodeData node ) : AssetImporter
ResetConfig ( NodeData node ) : void
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateInputSetting ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, Action unsupportedType, Type>.Action incomingTypeMismatch, Action errorInConfig ) : void

Private Methods

Méthode Description
ApplyImportSetting ( NodeData node, List assets ) : void
SaveSampleFile ( NodeData node, Asset asset ) : void

Method Details

GetConfigStatus() public static méthode

public static GetConfigStatus ( NodeData node ) : ConfigStatus
node NodeData
Résultat ConfigStatus

GetReferenceAssetImporter() public static méthode

public static GetReferenceAssetImporter ( NodeData node ) : AssetImporter
node NodeData
Résultat UnityEditor.AssetImporter

ResetConfig() public static méthode

public static ResetConfig ( NodeData node ) : void
node NodeData
Résultat void

Run() public méthode

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
Résultat void

Setup() public méthode

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
Résultat void

ValidateInputSetting() public static méthode

public static ValidateInputSetting ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, Action unsupportedType, Type>.Action incomingTypeMismatch, Action errorInConfig ) : void
node NodeData
target BuildTarget
incomingAssets List
multipleAssetTypeFound Action
unsupportedType Action
incomingTypeMismatch Type>.Action
errorInConfig Action
Résultat void