C# 클래스 AssetBundleGraph.ImportSettingsConfigurator

파일 보기 프로젝트 열기: unity3d-jp/AssetGraph 1 사용 예제들

공개 메소드들

메소드 설명
ImportSettingsConfigurator ( AssetImporter referenceImporter ) : System
IsEqual ( AssetImporter importer ) : bool
IsEqual ( ModelImporter target ) : bool
OverwriteImportSettings ( AssetImporter importer ) : void

비공개 메소드들

메소드 설명
IsEqual ( AudioImporter target ) : bool
IsEqual ( TextureImporter target ) : bool
OverwriteImportSettings ( AudioImporter importer ) : void
OverwriteImportSettings ( ModelImporter importer ) : void
OverwriteImportSettings ( TextureImporter importer ) : void

메소드 상세

ImportSettingsConfigurator() 공개 메소드

public ImportSettingsConfigurator ( AssetImporter referenceImporter ) : System
referenceImporter UnityEditor.AssetImporter
리턴 System

IsEqual() 공개 메소드

public IsEqual ( AssetImporter importer ) : bool
importer UnityEditor.AssetImporter
리턴 bool

IsEqual() 공개 메소드

public IsEqual ( ModelImporter target ) : bool
target UnityEditor.ModelImporter
리턴 bool

OverwriteImportSettings() 공개 메소드

public OverwriteImportSettings ( AssetImporter importer ) : void
importer UnityEditor.AssetImporter
리턴 void