C# 클래스 AssetBundleGraph.ConnectionPointData

파일 보기 프로젝트 열기: unity3d-jp/AssetGraph 1 사용 예제들

공개 메소드들

메소드 설명
ConnectionPointData ( object>.Dictionary dic, NodeData parent, bool isInput ) : System
ConnectionPointData ( string label, NodeData parent, bool isInput ) : System
ConnectionPointData ( string id, string label, NodeData parent, bool isInput ) : System
GetGlobalPointRegion ( NodeGUI node ) : Rect
GetGlobalPosition ( NodeGUI node ) : Vector2
GetGlobalRegion ( NodeGUI node ) : Rect
ToJsonDictionary ( ) : object>.Dictionary
UpdateRegion ( NodeGUI node, int index, int max ) : void

비공개 메소드들

메소드 설명
GetInputPointRect ( NodeGUI node ) : Rect
GetOutputPointRect ( NodeGUI node ) : Rect

메소드 상세

ConnectionPointData() 공개 메소드

public ConnectionPointData ( object>.Dictionary dic, NodeData parent, bool isInput ) : System
dic object>.Dictionary
parent NodeData
isInput bool
리턴 System

ConnectionPointData() 공개 메소드

public ConnectionPointData ( string label, NodeData parent, bool isInput ) : System
label string
parent NodeData
isInput bool
리턴 System

ConnectionPointData() 공개 메소드

public ConnectionPointData ( string id, string label, NodeData parent, bool isInput ) : System
id string
label string
parent NodeData
isInput bool
리턴 System

GetGlobalPointRegion() 공개 메소드

public GetGlobalPointRegion ( NodeGUI node ) : Rect
node NodeGUI
리턴 UnityEngine.Rect

GetGlobalPosition() 공개 메소드

public GetGlobalPosition ( NodeGUI node ) : Vector2
node NodeGUI
리턴 Vector2

GetGlobalRegion() 공개 메소드

public GetGlobalRegion ( NodeGUI node ) : Rect
node NodeGUI
리턴 UnityEngine.Rect

ToJsonDictionary() 공개 메소드

public ToJsonDictionary ( ) : object>.Dictionary
리턴 object>.Dictionary

UpdateRegion() 공개 메소드

public UpdateRegion ( NodeGUI node, int index, int max ) : void
node NodeGUI
index int
max int
리턴 void