C# 클래스 AnimationEditorPlugin.TextureCoordinateSelectionLogic

파일 보기 프로젝트 열기: vchelaru/FlatRedBall 1 사용 예제들

공개 메소드들

메소드 설명
GetTextureCoordinates ( NamedObjectSave nos, float &leftTextureCoordinate, float &rightTextureCoordinate, float &topTextureCoordinate, float &bottomTextureCoordinate, string &fullFileName ) : void
RefreshSpriteDisplay ( TextureCoordinateSelectionWindow selectionWindow ) : void

비공개 메소드들

메소드 설명
AssignTextureCoordinateValues ( TextureCoordinateSelectionWindow selectionWindow, NamedObjectSave nos ) : void
HandleCoordinateChanged ( TextureCoordinateSelectionWindow selectionWindow, NamedObjectSave nos ) : void

메소드 상세

GetTextureCoordinates() 공개 메소드

public GetTextureCoordinates ( NamedObjectSave nos, float &leftTextureCoordinate, float &rightTextureCoordinate, float &topTextureCoordinate, float &bottomTextureCoordinate, string &fullFileName ) : void
nos FlatRedBall.Glue.SaveClasses.NamedObjectSave
leftTextureCoordinate float
rightTextureCoordinate float
topTextureCoordinate float
bottomTextureCoordinate float
fullFileName string
리턴 void

RefreshSpriteDisplay() 공개 메소드

public RefreshSpriteDisplay ( TextureCoordinateSelectionWindow selectionWindow ) : void
selectionWindow FlatRedBall.AnimationEditorForms.TextureCoordinateSelectionWindow
리턴 void