C# Class AnimationEditorPlugin.TextureCoordinateSelectionLogic

Show file Open project: vchelaru/FlatRedBall Class Usage Examples

Public Methods

Method Description
GetTextureCoordinates ( NamedObjectSave nos, float &leftTextureCoordinate, float &rightTextureCoordinate, float &topTextureCoordinate, float &bottomTextureCoordinate, string &fullFileName ) : void
RefreshSpriteDisplay ( TextureCoordinateSelectionWindow selectionWindow ) : void

Private Methods

Method Description
AssignTextureCoordinateValues ( TextureCoordinateSelectionWindow selectionWindow, NamedObjectSave nos ) : void
HandleCoordinateChanged ( TextureCoordinateSelectionWindow selectionWindow, NamedObjectSave nos ) : void

Method Details

GetTextureCoordinates() public method

public GetTextureCoordinates ( NamedObjectSave nos, float &leftTextureCoordinate, float &rightTextureCoordinate, float &topTextureCoordinate, float &bottomTextureCoordinate, string &fullFileName ) : void
nos FlatRedBall.Glue.SaveClasses.NamedObjectSave
leftTextureCoordinate float
rightTextureCoordinate float
topTextureCoordinate float
bottomTextureCoordinate float
fullFileName string
return void

RefreshSpriteDisplay() public method

public RefreshSpriteDisplay ( TextureCoordinateSelectionWindow selectionWindow ) : void
selectionWindow FlatRedBall.AnimationEditorForms.TextureCoordinateSelectionWindow
return void