메소드 |
설명 |
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CastDash ( ) : System.Vector3 |
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CastQ ( System.Vector3 Position ) : void |
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CirclePoints ( float CircleLineSegmentN, float radius, System.Vector3 position ) : List |
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DefaultQCast ( System.Vector3 position, Obj_AI_Base Target ) : void |
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GetAfterTumblePosition ( System.Vector3 endPosition ) : System.Vector3 |
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GetAggressiveTumblePos ( this target ) : System.Vector3 |
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GetEnemyPoints ( bool dynamic = true ) : List |
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GetQBurstModePosition ( ) : Vector3? |
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GetTumblePos ( this target ) : System.Vector3 |
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GetWallQPositions ( float Range ) : System.Vector3[] |
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IsDangerousPosition ( this pos ) : bool |
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IsGoodPosition ( System.Vector3 dashPos ) : bool |
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QECombo ( ) : System.Vector3 |
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