Свойство | Type | Description | |
---|---|---|---|
TumbleOrderPos | System.Vector3 |
Méthode | Description | |
---|---|---|
IsTotallySafe ( this position, bool noQIntoEnemiesCheck = false ) : bool | ||
OnCastTumble ( Obj_AI_Base target, System.Vector3 position ) : void | ||
PreCastTumble ( Obj_AI_Base target ) : void |
Méthode | Description | |
---|---|---|
CastDash ( ) : System.Vector3 | ||
CastQ ( System.Vector3 Position ) : void | ||
CirclePoints ( float CircleLineSegmentN, float radius, System.Vector3 position ) : List |
||
DefaultQCast ( System.Vector3 position, Obj_AI_Base Target ) : void | ||
GetAfterTumblePosition ( System.Vector3 endPosition ) : System.Vector3 | ||
GetAggressiveTumblePos ( this target ) : System.Vector3 | ||
GetEnemyPoints ( bool dynamic = true ) : List |
||
GetQBurstModePosition ( ) : Vector3? | ||
GetTumblePos ( this target ) : System.Vector3 | ||
GetWallQPositions ( float Range ) : System.Vector3[] | ||
IsDangerousPosition ( this pos ) : bool | ||
IsGoodPosition ( System.Vector3 dashPos ) : bool | ||
QECombo ( ) : System.Vector3 |
public static IsTotallySafe ( this position, bool noQIntoEnemiesCheck = false ) : bool | ||
position | this | |
noQIntoEnemiesCheck | bool | |
Résultat | bool |
public static OnCastTumble ( Obj_AI_Base target, System.Vector3 position ) : void | ||
target | Obj_AI_Base | |
position | System.Vector3 | |
Résultat | void |
public static PreCastTumble ( Obj_AI_Base target ) : void | ||
target | Obj_AI_Base | |
Résultat | void |