C# Class Aka_s_Vayne.Logic.Tumble

Mostra file Open project: Kysamaa/EloBuddy

Public Properties

Property Type Description
TumbleOrderPos System.Vector3

Public Methods

Method Description
IsTotallySafe ( this position, bool noQIntoEnemiesCheck = false ) : bool
OnCastTumble ( Obj_AI_Base target, System.Vector3 position ) : void
PreCastTumble ( Obj_AI_Base target ) : void

Private Methods

Method Description
CastDash ( ) : System.Vector3
CastQ ( System.Vector3 Position ) : void
CirclePoints ( float CircleLineSegmentN, float radius, System.Vector3 position ) : List
DefaultQCast ( System.Vector3 position, Obj_AI_Base Target ) : void
GetAfterTumblePosition ( System.Vector3 endPosition ) : System.Vector3
GetAggressiveTumblePos ( this target ) : System.Vector3
GetEnemyPoints ( bool dynamic = true ) : List
GetQBurstModePosition ( ) : Vector3?
GetTumblePos ( this target ) : System.Vector3
GetWallQPositions ( float Range ) : System.Vector3[]
IsDangerousPosition ( this pos ) : bool
IsGoodPosition ( System.Vector3 dashPos ) : bool
QECombo ( ) : System.Vector3

Method Details

IsTotallySafe() public static method

public static IsTotallySafe ( this position, bool noQIntoEnemiesCheck = false ) : bool
position this
noQIntoEnemiesCheck bool
return bool

OnCastTumble() public static method

public static OnCastTumble ( Obj_AI_Base target, System.Vector3 position ) : void
target Obj_AI_Base
position System.Vector3
return void

PreCastTumble() public static method

public static PreCastTumble ( Obj_AI_Base target ) : void
target Obj_AI_Base
return void

Property Details

TumbleOrderPos public_oe static_oe property

public static Vector3,System TumbleOrderPos
return System.Vector3