C# 클래스 ATMLModelLibrary.model.uut.HardwareUUT

상속: ATMLModelLibrary.model.equipment.HardwareItemDescription
파일 보기 프로젝트 열기: UtrsSoftware/ATMLWorkBench 1 사용 예제들

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
Deserialize ( System s ) : HardwareUUT
Deserialize ( string input ) : HardwareUUT
Deserialize ( string input, HardwareUUT &obj ) : bool
Deserialize ( string input, HardwareUUT &obj, System &exception ) : bool

Deserializes workflow markup into an HardwareUUT object

HardwareUUT ( ) : System
LoadFromFile ( string fileName ) : HardwareUUT
LoadFromFile ( string fileName, HardwareUUT &obj ) : bool
LoadFromFile ( string fileName, HardwareUUT &obj, System &exception ) : bool

Deserializes xml markup from file into an HardwareUUT object

SaveToFile ( string fileName, System &exception ) : bool

Serializes current HardwareUUT object into file

SaveToFile ( string fileName ) : void
Serialize ( ) : string

Serializes current HardwareUUT object into an XML string

ShouldSerializeStatusCodes ( ) : bool

Test whether StatusCodes should be serialized

ShouldSerializeWarnings ( ) : bool

Test whether Warnings should be serialized

메소드 상세

Deserialize() 공개 정적인 메소드

public static Deserialize ( System s ) : HardwareUUT
s System
리턴 HardwareUUT

Deserialize() 공개 정적인 메소드

public static Deserialize ( string input ) : HardwareUUT
input string
리턴 HardwareUUT

Deserialize() 공개 정적인 메소드

public static Deserialize ( string input, HardwareUUT &obj ) : bool
input string
obj HardwareUUT
리턴 bool

Deserialize() 공개 정적인 메소드

Deserializes workflow markup into an HardwareUUT object
public static Deserialize ( string input, HardwareUUT &obj, System &exception ) : bool
input string string workflow markup to deserialize
obj HardwareUUT Output HardwareUUT object
exception System output Exception value if deserialize failed
리턴 bool

HardwareUUT() 공개 메소드

public HardwareUUT ( ) : System
리턴 System

LoadFromFile() 공개 정적인 메소드

public static LoadFromFile ( string fileName ) : HardwareUUT
fileName string
리턴 HardwareUUT

LoadFromFile() 공개 정적인 메소드

public static LoadFromFile ( string fileName, HardwareUUT &obj ) : bool
fileName string
obj HardwareUUT
리턴 bool

LoadFromFile() 공개 정적인 메소드

Deserializes xml markup from file into an HardwareUUT object
public static LoadFromFile ( string fileName, HardwareUUT &obj, System &exception ) : bool
fileName string string xml file to load and deserialize
obj HardwareUUT Output HardwareUUT object
exception System output Exception value if deserialize failed
리턴 bool

SaveToFile() 공개 메소드

Serializes current HardwareUUT object into file
public SaveToFile ( string fileName, System &exception ) : bool
fileName string full path of outupt xml file
exception System output Exception value if failed
리턴 bool

SaveToFile() 공개 메소드

public SaveToFile ( string fileName ) : void
fileName string
리턴 void

Serialize() 공개 메소드

Serializes current HardwareUUT object into an XML string
public Serialize ( ) : string
리턴 string

ShouldSerializeStatusCodes() 공개 메소드

Test whether StatusCodes should be serialized
public ShouldSerializeStatusCodes ( ) : bool
리턴 bool

ShouldSerializeWarnings() 공개 메소드

Test whether Warnings should be serialized
public ShouldSerializeWarnings ( ) : bool
리턴 bool