C# Class ATMLModelLibrary.model.uut.HardwareUUT

Inheritance: ATMLModelLibrary.model.equipment.HardwareItemDescription
Datei anzeigen Open project: UtrsSoftware/ATMLWorkBench Class Usage Examples

Private Properties

Property Type Description

Public Methods

Method Description
Deserialize ( System s ) : HardwareUUT
Deserialize ( string input ) : HardwareUUT
Deserialize ( string input, HardwareUUT &obj ) : bool
Deserialize ( string input, HardwareUUT &obj, System &exception ) : bool

Deserializes workflow markup into an HardwareUUT object

HardwareUUT ( ) : System
LoadFromFile ( string fileName ) : HardwareUUT
LoadFromFile ( string fileName, HardwareUUT &obj ) : bool
LoadFromFile ( string fileName, HardwareUUT &obj, System &exception ) : bool

Deserializes xml markup from file into an HardwareUUT object

SaveToFile ( string fileName, System &exception ) : bool

Serializes current HardwareUUT object into file

SaveToFile ( string fileName ) : void
Serialize ( ) : string

Serializes current HardwareUUT object into an XML string

ShouldSerializeStatusCodes ( ) : bool

Test whether StatusCodes should be serialized

ShouldSerializeWarnings ( ) : bool

Test whether Warnings should be serialized

Method Details

Deserialize() public static method

public static Deserialize ( System s ) : HardwareUUT
s System
return HardwareUUT

Deserialize() public static method

public static Deserialize ( string input ) : HardwareUUT
input string
return HardwareUUT

Deserialize() public static method

public static Deserialize ( string input, HardwareUUT &obj ) : bool
input string
obj HardwareUUT
return bool

Deserialize() public static method

Deserializes workflow markup into an HardwareUUT object
public static Deserialize ( string input, HardwareUUT &obj, System &exception ) : bool
input string string workflow markup to deserialize
obj HardwareUUT Output HardwareUUT object
exception System output Exception value if deserialize failed
return bool

HardwareUUT() public method

public HardwareUUT ( ) : System
return System

LoadFromFile() public static method

public static LoadFromFile ( string fileName ) : HardwareUUT
fileName string
return HardwareUUT

LoadFromFile() public static method

public static LoadFromFile ( string fileName, HardwareUUT &obj ) : bool
fileName string
obj HardwareUUT
return bool

LoadFromFile() public static method

Deserializes xml markup from file into an HardwareUUT object
public static LoadFromFile ( string fileName, HardwareUUT &obj, System &exception ) : bool
fileName string string xml file to load and deserialize
obj HardwareUUT Output HardwareUUT object
exception System output Exception value if deserialize failed
return bool

SaveToFile() public method

Serializes current HardwareUUT object into file
public SaveToFile ( string fileName, System &exception ) : bool
fileName string full path of outupt xml file
exception System output Exception value if failed
return bool

SaveToFile() public method

public SaveToFile ( string fileName ) : void
fileName string
return void

Serialize() public method

Serializes current HardwareUUT object into an XML string
public Serialize ( ) : string
return string

ShouldSerializeStatusCodes() public method

Test whether StatusCodes should be serialized
public ShouldSerializeStatusCodes ( ) : bool
return bool

ShouldSerializeWarnings() public method

Test whether Warnings should be serialized
public ShouldSerializeWarnings ( ) : bool
return bool