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NotifyRefresh ( RefreshType type ) : void |
Refreshes objects by type flag
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RefreshCurrentObject ( ) : void |
Refreshes the form to display data for the currently selected RPG.Weapon.
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WeaponMainForm ( ) : System |
Default constructor
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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ButtonIconClick ( object sender, EventArgs e ) : void | ||
CheckGroupBoxElementsOnCheckChange ( object sender, ItemCheckEventArgs e ) : void | ||
CheckedListBoxStatesOnItemChanged ( object sender, MultiStateCheckEventArgs e ) : void | ||
ComboBoxTargetAnimationSelectedIndexChanged ( object sender, EventArgs e ) : void | ||
ComboBoxUserAnimationSelectedIndexChanged ( object sender, EventArgs e ) : void | ||
InitializeAnimations ( ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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InitializeElements ( ) : void | ||
InitializeStates ( ) : void | ||
ListBoxWeaponsOnListBoxIndexChanged ( object sender, EventArgs e ) : void | ||
NoteTextBoxNoteTextChanged ( object sender, EventArgs e ) : void | ||
ParamBoxOnValueChanged ( object sender, ParameterEventArgs e ) : void | ||
RefreshElements ( ) : void | ||
RefreshIcon ( ) : void | ||
RefreshParameters ( ) : void | ||
RefreshStates ( ) : void | ||
TextBoxDescriptionTextChanged ( object sender, EventArgs e ) : void | ||
TextBoxNameTextChanged ( object sender, EventArgs e ) : void | ||
dataObjectList_OnButtonMaxClick ( object sender, EventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public NotifyRefresh ( RefreshType type ) : void | ||
type | RefreshType | Flag for type of object to refresh |
리턴 | void |