C# Class ARCed.Database.Weapons.WeaponMainForm

Show file Open project: borisblizzard/arcreator

Public Methods

Method Description
NotifyRefresh ( RefreshType type ) : void

Refreshes objects by type flag

RefreshCurrentObject ( ) : void

Refreshes the form to display data for the currently selected RPG.Weapon.

WeaponMainForm ( ) : System

Default constructor

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
ButtonIconClick ( object sender, EventArgs e ) : void
CheckGroupBoxElementsOnCheckChange ( object sender, ItemCheckEventArgs e ) : void
CheckedListBoxStatesOnItemChanged ( object sender, MultiStateCheckEventArgs e ) : void
ComboBoxTargetAnimationSelectedIndexChanged ( object sender, EventArgs e ) : void
ComboBoxUserAnimationSelectedIndexChanged ( object sender, EventArgs e ) : void
InitializeAnimations ( ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

InitializeElements ( ) : void
InitializeStates ( ) : void
ListBoxWeaponsOnListBoxIndexChanged ( object sender, EventArgs e ) : void
NoteTextBoxNoteTextChanged ( object sender, EventArgs e ) : void
ParamBoxOnValueChanged ( object sender, ParameterEventArgs e ) : void
RefreshElements ( ) : void
RefreshIcon ( ) : void
RefreshParameters ( ) : void
RefreshStates ( ) : void
TextBoxDescriptionTextChanged ( object sender, EventArgs e ) : void
TextBoxNameTextChanged ( object sender, EventArgs e ) : void
dataObjectList_OnButtonMaxClick ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

NotifyRefresh() public method

Refreshes objects by type flag
public NotifyRefresh ( RefreshType type ) : void
type RefreshType Flag for type of object to refresh
return void

RefreshCurrentObject() public method

Refreshes the form to display data for the currently selected RPG.Weapon.
public RefreshCurrentObject ( ) : void
return void

WeaponMainForm() public method

Default constructor
public WeaponMainForm ( ) : System
return System