C# Class ARCed.Database.Weapons.WeaponMainForm

Afficher le fichier Open project: borisblizzard/arcreator

Méthodes publiques

Méthode Description
NotifyRefresh ( RefreshType type ) : void

Refreshes objects by type flag

RefreshCurrentObject ( ) : void

Refreshes the form to display data for the currently selected RPG.Weapon.

WeaponMainForm ( ) : System

Default constructor

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Méthode Description
ButtonIconClick ( object sender, EventArgs e ) : void
CheckGroupBoxElementsOnCheckChange ( object sender, ItemCheckEventArgs e ) : void
CheckedListBoxStatesOnItemChanged ( object sender, MultiStateCheckEventArgs e ) : void
ComboBoxTargetAnimationSelectedIndexChanged ( object sender, EventArgs e ) : void
ComboBoxUserAnimationSelectedIndexChanged ( object sender, EventArgs e ) : void
InitializeAnimations ( ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

InitializeElements ( ) : void
InitializeStates ( ) : void
ListBoxWeaponsOnListBoxIndexChanged ( object sender, EventArgs e ) : void
NoteTextBoxNoteTextChanged ( object sender, EventArgs e ) : void
ParamBoxOnValueChanged ( object sender, ParameterEventArgs e ) : void
RefreshElements ( ) : void
RefreshIcon ( ) : void
RefreshParameters ( ) : void
RefreshStates ( ) : void
TextBoxDescriptionTextChanged ( object sender, EventArgs e ) : void
TextBoxNameTextChanged ( object sender, EventArgs e ) : void
dataObjectList_OnButtonMaxClick ( object sender, EventArgs e ) : void

Method Details

Dispose() protected méthode

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Résultat void

NotifyRefresh() public méthode

Refreshes objects by type flag
public NotifyRefresh ( RefreshType type ) : void
type RefreshType Flag for type of object to refresh
Résultat void

RefreshCurrentObject() public méthode

Refreshes the form to display data for the currently selected RPG.Weapon.
public RefreshCurrentObject ( ) : void
Résultat void

WeaponMainForm() public méthode

Default constructor
public WeaponMainForm ( ) : System
Résultat System