C# 클래스 ARCed.Database.Troops.TroopMainForm

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공개 메소드들

메소드 설명
NotifyRefresh ( RefreshType type ) : void
RefreshCurrentObject ( ) : void

Refreshes the form to display data for the currently selected RPG.Troop.

TroopMainForm ( ) : System

Default constructor

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
ButtonAddEnemyClick ( object sender, EventArgs e ) : void
ButtonAlignEnemiesClick ( object sender, EventArgs e ) : void
ButtonAppearHalfwayCheckedChanged ( object sender, EventArgs e ) : void
ButtonAutonameClick ( object sender, EventArgs e ) : void
ButtonBattleTestClick ( object sender, EventArgs e ) : void
ButtonBattlebackClick ( object sender, EventArgs e ) : void
ButtonClearClick ( object sender, EventArgs e ) : void
ButtonFullClick ( object sender, EventArgs e ) : void
ButtonImmortalCheckedChanged ( object sender, EventArgs e ) : void
ButtonRemoveEnemyClick ( object sender, EventArgs e ) : void
ContextMenuStripMemberOpening ( object sender, CancelEventArgs e ) : void
DataObjectListOnListBoxIndexChanged ( object sender, EventArgs e ) : void
FormKeyDown ( object sender, KeyEventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

ListBoxEnemiesMouseDown ( object sender, MouseEventArgs e ) : void
ListBoxEnemiesSelectedIndexChanged ( object sender, EventArgs e ) : void
RefreshEnemies ( ) : void
RefreshEvents ( ) : void
TextBoxNameTextChanged ( object sender, EventArgs e ) : void
TroopMainFormLoad ( object sender, EventArgs e ) : void
XnaPanelDragDrop ( object sender, DragEventArgs e ) : void
XnaPanelDragEnter ( object sender, DragEventArgs e ) : void
XnaPanelOnSelectionChanged ( object sender, EventArgs e ) : void
XnaPanelOnTroopChanged ( object sender, EventArgs e ) : void
dataObjectList_OnButtonMaxClick ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

NotifyRefresh() 공개 메소드

public NotifyRefresh ( RefreshType type ) : void
type RefreshType
리턴 void

RefreshCurrentObject() 공개 메소드

Refreshes the form to display data for the currently selected RPG.Troop.
public RefreshCurrentObject ( ) : void
리턴 void

TroopMainForm() 공개 메소드

Default constructor
public TroopMainForm ( ) : System
리턴 System