C# 클래스 APU_Play_Mega.Form1

파일 보기 프로젝트 열기: emukidid/SNES_APU_SD

공개 메소드들

메소드 설명
ByteArrayToString ( byte ba ) : string
Form1 ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
BytesToRead ( ) : int
ClearTags ( ) : void
DirectoryView_NodeMouseDoubleClick ( object sender, TreeNodeMouseClickEventArgs e ) : void
Form1_Load ( object sender, EventArgs e ) : void
HideProgressBar ( ) : void
InitProgressBar ( int maximum, int discardlines, int discardbytes ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

IntToHex ( int val, bool bytelen ) : string
IsSerialPortClosed ( ) : bool
LoadAndPlaySPC_Click ( object sender, EventArgs e ) : void
LoadSPC_Click ( object sender, EventArgs e ) : void
MakeDirectoryListing ( string entry ) : void
OpenSerialPort_Click ( object sender, EventArgs e ) : void
PlayLoadedSPC_Click ( object sender, EventArgs e ) : void
PlaySPC ( ) : void
PopulateDirTree ( ) : void
ReadLine ( int timeout = 1000 ) : string
RefreshPorts_Click ( object sender, EventArgs e ) : void
ResetAPU_Click ( object sender, EventArgs e ) : void
UpdateProgressBar ( ) : void
UploadSPCRam ( BinaryReader filestream ) : void
tableLayoutPanel2_Paint ( object sender, PaintEventArgs e ) : void
timer1_Tick ( object sender, EventArgs e ) : void

메소드 상세

ByteArrayToString() 공개 정적인 메소드

public static ByteArrayToString ( byte ba ) : string
ba byte
리턴 string

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

Form1() 공개 메소드

public Form1 ( ) : System
리턴 System