C# Class APU_Play_Mega.Form1

Afficher le fichier Open project: emukidid/SNES_APU_SD

Méthodes publiques

Méthode Description
ByteArrayToString ( byte ba ) : string
Form1 ( ) : System

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Méthode Description
BytesToRead ( ) : int
ClearTags ( ) : void
DirectoryView_NodeMouseDoubleClick ( object sender, TreeNodeMouseClickEventArgs e ) : void
Form1_Load ( object sender, EventArgs e ) : void
HideProgressBar ( ) : void
InitProgressBar ( int maximum, int discardlines, int discardbytes ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

IntToHex ( int val, bool bytelen ) : string
IsSerialPortClosed ( ) : bool
LoadAndPlaySPC_Click ( object sender, EventArgs e ) : void
LoadSPC_Click ( object sender, EventArgs e ) : void
MakeDirectoryListing ( string entry ) : void
OpenSerialPort_Click ( object sender, EventArgs e ) : void
PlayLoadedSPC_Click ( object sender, EventArgs e ) : void
PlaySPC ( ) : void
PopulateDirTree ( ) : void
ReadLine ( int timeout = 1000 ) : string
RefreshPorts_Click ( object sender, EventArgs e ) : void
ResetAPU_Click ( object sender, EventArgs e ) : void
UpdateProgressBar ( ) : void
UploadSPCRam ( BinaryReader filestream ) : void
tableLayoutPanel2_Paint ( object sender, PaintEventArgs e ) : void
timer1_Tick ( object sender, EventArgs e ) : void

Method Details

ByteArrayToString() public static méthode

public static ByteArrayToString ( byte ba ) : string
ba byte
Résultat string

Dispose() protected méthode

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Résultat void

Form1() public méthode

public Form1 ( ) : System
Résultat System