C# Class APU_Play_Mega.Form1

Show file Open project: emukidid/SNES_APU_SD

Public Methods

Method Description
ByteArrayToString ( byte ba ) : string
Form1 ( ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
BytesToRead ( ) : int
ClearTags ( ) : void
DirectoryView_NodeMouseDoubleClick ( object sender, TreeNodeMouseClickEventArgs e ) : void
Form1_Load ( object sender, EventArgs e ) : void
HideProgressBar ( ) : void
InitProgressBar ( int maximum, int discardlines, int discardbytes ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

IntToHex ( int val, bool bytelen ) : string
IsSerialPortClosed ( ) : bool
LoadAndPlaySPC_Click ( object sender, EventArgs e ) : void
LoadSPC_Click ( object sender, EventArgs e ) : void
MakeDirectoryListing ( string entry ) : void
OpenSerialPort_Click ( object sender, EventArgs e ) : void
PlayLoadedSPC_Click ( object sender, EventArgs e ) : void
PlaySPC ( ) : void
PopulateDirTree ( ) : void
ReadLine ( int timeout = 1000 ) : string
RefreshPorts_Click ( object sender, EventArgs e ) : void
ResetAPU_Click ( object sender, EventArgs e ) : void
UpdateProgressBar ( ) : void
UploadSPCRam ( BinaryReader filestream ) : void
tableLayoutPanel2_Paint ( object sender, PaintEventArgs e ) : void
timer1_Tick ( object sender, EventArgs e ) : void

Method Details

ByteArrayToString() public static method

public static ByteArrayToString ( byte ba ) : string
ba byte
return string

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

Form1() public method

public Form1 ( ) : System
return System