C# 클래스 exStaticDebugger, ex-unity-old-deprecated

파일 보기 프로젝트 열기: exdev/ex-unity-old-deprecated

공개 메소드들

메소드 설명
Assert ( bool _condition, string _msg, bool _break = false ) : void
DrawBall ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
DrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
DrawCircleX ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
DrawCircleY ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
DrawCircleZ ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
GizmosDrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color ) : void
GizmosDrawCircleX ( Vector3 _center, float _radius, Color _color ) : void
GizmosDrawCircleY ( Vector3 _center, float _radius, Color _color ) : void
GizmosDrawCircleZ ( Vector3 _center, float _radius, Color _color ) : void

메소드 상세

Assert() 공개 정적인 메소드

public static Assert ( bool _condition, string _msg, bool _break = false ) : void
_condition bool
_msg string
_break bool
리턴 void

DrawBall() 공개 정적인 메소드

public static DrawBall ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
리턴 void

DrawCircle() 공개 정적인 메소드

public static DrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_rot Quaternion
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
리턴 void

DrawCircleX() 공개 정적인 메소드

public static DrawCircleX ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
리턴 void

DrawCircleY() 공개 정적인 메소드

public static DrawCircleY ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
리턴 void

DrawCircleZ() 공개 정적인 메소드

public static DrawCircleZ ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
리턴 void

GizmosDrawCircle() 공개 정적인 메소드

public static GizmosDrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color ) : void
_rot Quaternion
_center Vector3
_radius float
_color Color
리턴 void

GizmosDrawCircleX() 공개 정적인 메소드

public static GizmosDrawCircleX ( Vector3 _center, float _radius, Color _color ) : void
_center Vector3
_radius float
_color Color
리턴 void

GizmosDrawCircleY() 공개 정적인 메소드

public static GizmosDrawCircleY ( Vector3 _center, float _radius, Color _color ) : void
_center Vector3
_radius float
_color Color
리턴 void

GizmosDrawCircleZ() 공개 정적인 메소드

public static GizmosDrawCircleZ ( Vector3 _center, float _radius, Color _color ) : void
_center Vector3
_radius float
_color Color
리턴 void